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Twohouses.Onethrone.Verrainewantsitquiet.Oswynwantsitwritten.

Ashen Court is a hand-management trading card game of council politics and bluffing, not combat. Petition the throne, call a rival’s bluff, and never let either house learn what you truly hold.

House Verraine wax seal

House Verraine

Hover to break the seal

House VerraineCOUNCIL RANK III

The Quiet Petition

Draw two cards from the council pool without revealing them. If unchallenged by end of round, gain a permanent seat.

ASHEN COURT — COUNCIL DECREE
House Oswyn wax seal

House Oswyn

Hover to break the seal

House OswynCOUNCIL RANK II

Written Into Law

Force a rival to reveal one card from hand. If it bears a rival house's seal, claim it as evidence for the throne.

ASHEN COURT — COUNCIL DECREE
House Verraine wax seal

House Verraine

Hover to break the seal

House VerraineCOUNCIL RANK IV

The Long Game

Skip your turn to remove any one allegiance marker from the table. The court remembers who moved it.

ASHEN COURT — COUNCIL DECREE
01

Council Pressure

The throne isn't won by force — it's won by votes. Every card you petition adds pressure to the council. Push too hard and rivals notice; hold back and someone else claims the seat.

02

Shifting Allegiance

Loyalty markers move mid-game — a card you played for Verraine can be re-sworn to Oswyn later if the politics shift. Nothing on this table is permanent except the throne itself.

03

Two Houses, One Deck

Every player builds a single split deck — half Verraine, half Oswyn — and chooses which house to play from each turn. You're never just one house's player; you're playing both sides.